Welcome to creature atelier!

Hey guys,

We are really glad to announce the most anticipated project from us - the creature atelier blog. We will have the task to bring together and present some of the best local concept 2d and 3d creature artists. As first posts here we'll start with presenting the main authors who have started the creature atelier. Our common idea is to design creatures on various topics which we will discuss and develop after that. Our goal is to have fun from the whole thing, to help each other during the development of the concepts, share knowledge, make overpaints on everybody's images and put all of this here. We hope for great start to our first topic so... let's waste no time and may the fun begin!

Tsvetomir Georgiev

Posted on 3:34 PM, under

Name: Tsvetomir Georgiev
Age: 27
Current position: Artist at Aaron Sims Company
Web adress: www.ceco.cgsociety.org
Interests: 3d

I was practicing drawing and sculpturing since my early childhood. In
2001 I've discovered digital art and then I've become aware of how
much greater freedom and creativity it allows. Two years later I've
started to work in CG industry creating high resolution models for
films and video games, low poly models , texturing, lighting, rendering
and concept Illustrations. In 2008 I've become part of The Aaron Sims
Company team as modeler and designer.

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Martin Punchev

Posted on 8:05 PM, under

Name: Martin Punchev
Age: 23
Current position: Freelance artist
Web adress: www.vertexbee.com
blogdeviantartcghubbehance, twitter
Interests: creatures, characters & sci-fi


A short intro

I grew up in town at the foot of a small valley, part of the Balkan mountain range, where after you prove that you are good for a hunter and you can supply food for the rest of the tribe, you receive a spear and bow and live with many honors .. . did not become a hunter and I got to stick with the computer. I started messing with 3d apps and not long after that I fell in love with CG. What do people when they are in love? The answer is simple – hit it with the bat first then drag it into the cave…that’s when it became time to buy a new PC.

I worked as a character artist and technical art director at Masthead Studios and now I'm freelancer. Prior to Masthead I worked as 3d modeler for advertising. I live in Sofia, Bulgaria, play lots of games, become involved in the creation of little apps and tools for artist and work hard to look , listen and learn from everything I can.

What follows is a bunch of 3d models and sketches of creatures that I did.

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Sergey Punchev

Posted on 10:38 PM, under

Name: Sergey Punchev
Age: 27
Current position: UI Artist (Electronic Arts - UK)
Web address: www.punchev.com
Interests: Creature Design


Who am I?

My name is Sergey and I was born in 1984 in Sofia (Bulgaria)
After finishing National school of fine arts (Graphic - Painter) , had the opportunity to be in our Technical university - Industrial Design specialty.
I worked in the field of graphic design for almost 10 years - 5 of them in the game industry.

What I Love?
My family
Good music
Nice People
...and playing games:)

What I do?
Images like these...

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Miroslav Petrov

Posted on 10:08 PM, under

Name: Miroslav Petrov
Age: 26
Current position: Freelance artist
Web adress: www.soulsart.org
Interests: Creatures

Somewhere between socialism and something else, in the very begining of the upcoming long and cold winter in 1985 was born Miroslav with a marvellous for the time almost 5 kilograms weight. Till the age of 8-9 the primary observation from teachers was to accept Miro as infant prodigy, BUT some years elapsed and they found that they are and were terribly wrong. For the biggest regret mostly for Miroslav, he didn't evolve at all from then... the facts tell that it is either because of PC games or the invading age of the naked women on the home screen... I've been drawing since the age of 16-17. I was playing games for more than 10 hours a day when suddenly my biggest inspiration came from Warcraft 3. Samwise and his art team inspired me to start pushing the pencil very hard.After lots of long, painful nights of hard work and skills improvement I decided to step into digital art. I was hired as concept and texture artist at Masthead Studios. Then I made it to an art director and now I am happy freelance artist with many crazy ideas.

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