Welcome to creature atelier!

Hey guys,

We are really glad to announce the most anticipated project from us - the creature atelier blog. We will have the task to bring together and present some of the best local concept 2d and 3d creature artists. As first posts here we'll start with presenting the main authors who have started the creature atelier. Our common idea is to design creatures on various topics which we will discuss and develop after that. Our goal is to have fun from the whole thing, to help each other during the development of the concepts, share knowledge, make overpaints on everybody's images and put all of this here. We hope for great start to our first topic so... let's waste no time and may the fun begin!

Here is a small breakdown of the vamp creature I did a while ago.

It is a strange process that I did just for fun and it heavily relies on making happy accidents.

It all started from a quick abstract thumbnail that I did in photoshop just using the lasso tool , filling up a randomly created selection and then draw on top features that made it look more like a creature than a random blob. Once that was done I jumped in 3dsmax, mapped this thumbnail onto a simple 3d plane and of this plane I cut the different parts of the creature and made them 3dimensional. You can see that the 3d model is really rough.

Why doing this? Well first of all I really like to experiment in my free time, so that was one of the reasons, but second and most important is that once the thumbnail is in 3d I could actually twist it, bend it, make different variations and poses out of it for free and in no time. For example just by playing with a symmetry modifier and rotating it in different angles you could come up with many unexpected variations.

The slide below shows how two of the variations sparked up my imagination and I ended up with two quick sketches of possible creature designs.Nothing weird here (apart from the badly composed slide), just regular sketching.

And this one made its way to a more refined sketch later on.

I've played with this weird process earlier, you can see another example here (the bottom of the post).

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