Welcome to creature atelier!

Hey guys,


We are really glad to announce the most anticipated project from us - the creature atelier blog. We will have the task to bring together and present some of the best local concept 2d and 3d creature artists. As first posts here we'll start with presenting the main authors who have started the creature atelier. Our common idea is to design creatures on various topics which we will discuss and develop after that. Our goal is to have fun from the whole thing, to help each other during the development of the concepts, share knowledge, make overpaints on everybody's images and put all of this here. We hope for great start to our first topic so... let's waste no time and may the fun begin!

Hey creature lovers, last time on our facebook page we mentioned about a recent live painting/sculpting event, although it was almost before a month, it is worth to talk about it here too or at least show you some creatures, right?  Here are the final works by Miroslav and Martin, done for a few hours while drinking and talking with fellow artist at the event:

(click to see high-res)



You can find more info and photos from this event here: Live Painting Sessions

Cheers!
Martin

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Cutie Pie

Posted on 7:02 PM, under , ,

Hey everybody, haven't posted here in a while although there were few things worth sharing in the past few weeks - creature designs and a recent live painting/sculpting event on your favorite topic .... creature design ! Lets start with what is first on the list, here is a recent cutie pie done in Zbrush.





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Posted on 12:05 PM, under

Green Fantasy Dwarf



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Tooth Fairy

Posted on 7:42 PM, under

Hi guys, this is one of my latest works. Hope you like it:)


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Creature Illustration from Sergey Punchev.
Hope you like it guys:)

Media used: Photoshop , Wacom Intous 4



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Here is a small breakdown of the vamp creature I did a while ago.

It is a strange process that I did just for fun and it heavily relies on making happy accidents.

It all started from a quick abstract thumbnail that I did in photoshop just using the lasso tool , filling up a randomly created selection and then draw on top features that made it look more like a creature than a random blob. Once that was done I jumped in 3dsmax, mapped this thumbnail onto a simple 3d plane and of this plane I cut the different parts of the creature and made them 3dimensional. You can see that the 3d model is really rough.




Why doing this? Well first of all I really like to experiment in my free time, so that was one of the reasons, but second and most important is that once the thumbnail is in 3d I could actually twist it, bend it, make different variations and poses out of it for free and in no time. For example just by playing with a symmetry modifier and rotating it in different angles you could come up with many unexpected variations.




The slide below shows how two of the variations sparked up my imagination and I ended up with two quick sketches of possible creature designs.Nothing weird here (apart from the badly composed slide), just regular sketching.



And this one made its way to a more refined sketch later on.



I've played with this weird process earlier, you can see another example here (the bottom of the post).

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Hell Hound poses

Posted on 10:03 PM, under

Hey fellows,

I've started this idea on Zbrush two weeks ago and I think I am going to make it as final render image with particles and textures. These are some ideas for the final pose. Check it out:






Please let me know which one is your favorite and could be great for the final illustration ?

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